Create a Game Manager
This basic game manager script subscribes to playspace events for player additions and removals. It prints a message when a player joins or leaves the game. This script serves as a starting point for your project. Customize the event handlers as needed to implement your game logic.
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
game_manager := class(creative_device):
OnBegin<override>()<suspends>: void =
GetPlayspace().PlayerAddedEvent().Subscribe(OnPlayerAdded)
GetPlayspace().PlayerRemovedEvent().Subscribe(OnPlayerRemoved)
OnPlayerAdded(Player: player): void =
// Handle player added event
Print("Player added: " + Player.ToString())
OnPlayerRemoved(Player: player): void =
// Handle player removed event
Print("Player removed: " + Player.ToString())